Chris DeLeon ♥ Videogame Development


Featured Development Highlights


Vision by Proxy: Second Edition (play It)
7 million plays, 1st in SIEGE, got a sequel

Topple, Wired Readers Top 10
Published by ngmoco, #2 Top Paid App

Zylatov Sisters, 350,000 players worldwide
play it "degamified" (about degamification)

Alice in Bomberland, Featured in What's Hot
Published by Sonic Boom

FeelForIt, IndieCade Finalist
Came from 219 daily experimental projects

Boom Blox, Professional Level Designer
Developed at Electronic Arts, Wii-only

Battleship 88
Producer, Lead Designer, and Programmer

Clever Girl
Coaching/Advisory Role, Level Design

Electro Terrestrials
Engine, Core Gameplay Design




Other Project Experience (Last Updated: Feb 2015)


Main List (Done, Main Role) Exclude Small Popular Non-Commercial Commercial Solo All



Chris DeLeon ♥ Videogame Developers

I help people make their own videogames through Gamkedo and recently started sharing developer stories through my new podcast, Game Developers Like You. For the past six years I wrote HobbyGameDev.

While in university I founded VGDev and cofounded Game Creation Society. I'm now in the early stages of starting a similar organization in Los Angeles.

I'm active daily in the community as @GameDevsLikeYou (formerly @HobbyGameDev).



Chris DeLeon ♥ Videogame Research

I wrote my Master's thesis on pinball's connections to videogames (thesis PDF):




Back in 2007-2008 I made a nightly experimental gameplay project for 219 days:




When I was a PhD student I focused on rules in digital vs non-digital games:




I also researched connections between funding models and gameplay design ideals:







(Resume)